Marquardt, N., Hinckley, K., and Greenberg, S., Cross-Device Interaction via Micro-mobility and F-formations. In ACM UIST 2012 Symposium on User Interface Software and Technology (UIST ’12). ACM, New York, NY, USA, Cambridge, MA, Oct. 7-10, 2012, pp. (TBA). [PDF] [video - WMV]. Known as the GroupTogether system.
This is my latest project, which I will present tomorrow (May 9th) at the CHI 2012 Conference on Human Factors in Computing Systems.
I’ll have a longer post up about this project after I return from the conference, but for now enjoy the video. I also link to the PDF of our short paper below which has a nice discussion of the motivation and design rationale for this work.
Above all else, I hope this work makes clear that there is still tons of room for innovation in how we interact with the e-readers and tablet computers of the future– as well as in terms of how we consume and manipulate content to produce new creative works.
Hinckley, K., Bi, X., Pahud, M., Buxton, B., Informal Information Gathering Techniques for Active Reading. 4pp Note. In Proc. CHI 2012 Conf. on Human Factors in Computing Systems, Austin, TX, May 5-10, 2012. [PDF]
Bragdon, A., DeLine, R., Hinckley, K., and Morris, M. R., Code space: Touch + Air Gesture Hybrid Interactions for Supporting Developer Meetings. In Proc. ACM International Conference on Interactive Tabletops and Surfaces (ITS ’11). ACM, New York, NY, USA, Kobe, Japan, November 13-16, 2011, pp. 212-221. [PDF] [video - WMV]. As featured on Engadget and many other online forums.
Sun, M. Cao, X., Song, H., Izadi, S., Benko, H., Guimbretiere, F., Ren, X., and Hinckley, K. Enhancing Naturalness of Pen-and-Tablet Drawing through Context Sensing. In Proc. ACM International Conference on Interactive Tabletops and Surfaces (ITS ’11). ACM, New York, NY, USA, Kobe, Japan, November 13-16, 2011, pp. 212-221. [PDF] [video - WMV].
Lasting Impact Award, for Sensing Techniques for Mobile Interaction, UIST 2000. “Awarded for its scientific exploration of mobile interaction, investigating new interaction techniques for handheld mobile devices supported by hardware sensors, and laying the groundwork for new research and industrial applications.” Awarded to Ken Hinckley, Jeff Pierce, Mike Sinclair, and Eric Horvitz at the 24th ACM UIST October 2011 (Sponsored by the ACM, SIGCHI, and SIGGRAPH). October 18, 2011. Check out the original paper or watch the video appended below.
Hinckley, K., Wigdor, D., Input Technologies and Techniques. Chapter 9 in The Human-Computer Interaction Handbook – Fundamentals, Evolving Technologies and Emerging Applications, Third Edition, ed. by Jacko, J., Published by Taylor & Francis. To appear. [PDF of author's manuscript - not final]
This is an extensive revision of the 2007 and 2002 editions of my book chapter, and with some heavy weight-lifting from my new co-author Daniel Wigdor, it treats direct-touch input devices and techniques in much more depth. Lots of great new stuff. The book will be out in early 2012 or so from Taylor & Francis – keep an eye out for it!
Hinckley, K., and Song, H., Sensor Synaesthesia: Touch in Motion, and Motion in Touch, In Proc. CHI 2011 Conf. on Human Factors in Computing Systems. CHI 2011 Honorable Mention Award. [PDF] [video .WMV].
Bragdon, A., Nelson-Brown, E., Li, Y., Hinckley, K., Experimental Analysis of Touch-Screen Gesture Designs in Mobile Environments, In Proc. CHI 2011 Conf. on Human Factors in Computing Systems. [PDF]
Song, H., Benko, H., Guimbretiere, F., Izadi, S., Cao, X., Hinckley, K., Grips and Gestures on a Multi-Touch Pen, In Proc. CHI 2011 Conf. on Human Factors in Computing Systems. [PDF] [video .WMV]
Hinckley, K., The MindEx Timepiece: It Takes Your Thinking and Keeps on Linking. (Non-archival; 5 minute talk only– no manuscript was published). One of five winning entries in the “Demos Optional” UIST 2030 Contest organized by Ken Perlin for UIST 2010, New York, NY, Oct. 5, 2010.
The MindEx is a concept for a cortical sensing timepiece offering multi-modal fusion of sensor inputs with a projected retinal display. Please note: this is purely a speculative fictional concept and not an actual project I am working on. I had the idea for it back in 2003.