Category Archives: text entry

Book Chapter: Input/Output Devices and Interaction Techniques, Third Edition

Thumbnail for Computing Handbook (3rd Edition)Hinckley, K., Jacob, R., Ware, C. Wobbrock, J., and Wigdor, D., Input/Output Devices and Interaction Techniques. Appears as Chapter 21 in The Computing Handbook, Third Edition: Two-Volume Set, ed. by Tucker, A., Gonzalez, T., Topi, H., and Diaz-Herrera, J. Published by Chapman and Hall/CRC (Taylor & Francis), May 13, 2014.  [PDF – Author’s Draft – may contain discrepancies]

Project: The Analog Keyboard: Text Input for Small Devices

With the big meaty man-thumbs that I sport, touchscreen typing–even on a full-size tablet computer–can be challenging for me.

Take it down to a phone, and I have to spend more time checking for typographical errors and embarrassing auto-miscorrections than I do actually typing in the text.

But typing on a watch?!?

I suppose you could cram an entire QWERTY layout, all those keys, into a tiny 1.6″ screen, but then typing would become an exercise in microsurgery, the augmentation of a high-power microscope an absolute necessity.

But if you instead re-envision ‘typing’ in a much more direct, analog fashion, then it’s entirely possible. And in a highly natural and intuitive manner to boot.

Enter the Analog Keyboard Project.

Analog Watch Keyboard on Moto 360 (round screen)

Wolf Kienzle, a frequent collaborator of mine, just put out an exciting new build of our touchscreen handwriting technology optimized for watches running the Android Wear Platform, including the round Moto 360 device that everyone seems so excited about.

Get all the deets–and the download–from Wolf’s project page, available here.

This builds on the touchscreen writing prototype we first presented at the MobileHCI 2013 conference, where the work earned an Honorable Mention Award, but optimized in a number of ways to fit on the tiny screen (and small memory footprint) of current watches.

All you have to do is scrawl the letters that you want to type–in a fully natural manner, not in some inscrutable secret computer graffiti-code like in those dark days of the late 1990’s–and the prototype is smart enough to transcribe your finger-writing to text.

It even works for numbers and common punctuation symbols like @ and #, indispensable tools for the propagation of internet memes and goofy cat videos these days.

Writing numbers and punctuation symbols on the Analog Keyboard

However, to fit the resource-constrained environment of the watch, the prototype currently only supports lowercase letters.

Because we all know that when it comes to the internet, UPPERCASE IS JUST FOR TROLLZ anyway.

Best of all, if you have an Android Wear device you can try it out for yourself. Just side-load the Analog Keyboard app onto your watch and once again you can write the analog way, the way real men did in the frontier days. Before everyone realized how cool digital watches were, and all we had to express our innermost desires was a jar of octopus ink and a sharpened bald eagle feather. Or something like that.

Y’know, the things that made America great.

Only now with more electrons.

You can rest easy, though, if these newfangled round watches like the Moto 360 are just a little bit too fashionable for you. As shown below, it works just fine on the more chunky square-faced designs such as the Samsung Gear Live as well.

Analog Keyboard on Samsung Gear Live watch

Check out the video embedded below, and if you have a supported Android Wear device, download the prototype and give it a try. I know Wolf would love to get your feedback on what it feels like to use the Analog Keyboard for texting on your watch.

Bring your timepiece into the 21st century.

You’ll be the envy of every digital watch nerd for miles around.

Besides: it’s clearly an idea whose time has come.

Thumbnail - Analog Keyboard ProjectKienzle, W., Hinckley, K., The Analog Keyboard Project. Handwriting keyboard download for Android Wear. Released October 2014. [Project Details and Download] [Watch demo on YouTube]


Watch Analog Keyboard video on YouTube

Paper: Experimental Study of Stroke Shortcuts for a Touchscreen Keyboard with Gesture-Redundant Keys Removed

Text Entry on Touchscreen Keyboards: Less is More?

When we go from mechanical keyboards to touchscreens we inevitably lose something in the translation. Yet the proliferation of tablets has led to widespread use of graphical keyboards.

You can’t blame people for demanding more efficient text entry techniques. This is the 21st century, after all, and intuitively it seems like we should be able to do better.

While we can’t reproduce that distinctive smell of hot metal from mechanical keys clacking away at a typewriter ribbon, the presence of the touchscreen lets keyboard designers play lots of tricks in pursuit of faster typing performance. Since everything is just pixels on a display it’s easy to introduce non-standard key layouts. You can even slide your finger over the keys to shape-write entire words in a single swipe, as pioneered by Per Ola Kristensson and Shumin Zhai (their SHARK keyboard was the predecessor for Swype and related techniques).

While these type of tricks can yield substantial performance advantages, they also often demand a substantial investment in skill acquisition from the user before significant gains can be realized. In practice, this limits how many people will stick with a new technique long enough to realize such gains. The Dvorak keyboard offers a classic example of this: the balance of evidence suggests it’s slightly faster than QWERTY, but the high cost of switching to and learning the new layout just isn’t worth it.

In this work, we explored the performance impact of an alternative approach that builds on people’s existing touch-typing skills with the standard QWERTY layout.

And we do this in a manner that is so transparent, most people don’t even realize that anything is different at first glance.

Can you spot the difference?

Snap quiz time


What’s wrong with this keyboard?  Give it a quick once-over. It looks familiar, with the standard QWERTY layout, but do you notice anything unusual? Anything out of place?

Sure, the keys are arranged in a grid rather than the usual staggered key pattern, but that’s not the “key” difference (so to speak). That’s just an artifact of our quick ‘n’ dirty design of this research-prototype keyboard for touchscreen tablets.

Got it figured out?

All right. Pencils down.

Time to check your score. Give yourself:

  • One point if you noticed that there’s no space bar.
  • Two points if you noticed that there’s no Enter key, either.
  • Three points if the lack of a Backspace key gave you palpitations.
  • Four points and a feather in your cap if you caught the Shift key going AWOL as well.

Now, what if I also told you removing four essential keys from this keyboard–rather than harming performance–actually helps you type faster?


All we ask of people coming to our touchscreen keyboard is to learn one new trick. After all, we have to make up for the summary removal of Space, Backspace, Shift, and Enter somehow. We accomplish this by augmenting the graphical touchscreen keyboard with stroke shortcuts, i.e. short straight-line finger swipes, as follows:marking-menu-overlay-5

  • Swipe right, starting anywhere on the keyboard, to enter a Space.
  • Swipe left to Backspace.
  • Swipe upwards from any key to enter the corresponding shift-symbol. Swiping up on the a key, for example, enters an uppercase A; stroking up on the 1 key enters the ! symbol; and so on.
  • Swipe diagonally down and to the left for Enter.



In addition to possible time-motion efficiencies of the stroke shortcuts themselves, the introduction of these four gestures–and the elimination of the corresponding keys made redundant by the gestures–yields a graphical keyboard with number of interesting properties:

  • Allowing the user to input stroke gestures for Space, Backspace, and Enter anywhere on the keyboard eliminates fine targeting motions as well as any round-trips necessary for a finger to acquire the corresponding keys.
  • Instead of requiring two separate keystrokes—one to tap Shift and another to tap the key to be shifted—the Shift gesture combines these into a single action: the starting point selects a key, while the stroke direction selects the Shift function itself.
  • Removing these four keys frees an entire row on the keyboard.
  • Almost all of the numeric, punctuation, and special symbols typically relegated to the secondary and tertiary graphical keyboards can then be fit in a logical manner into the freed-up space.
  • Hence, the full set of characters can fit on one keyboard while holding the key size, number of keys, and footprint constant.
  • By having only a primary keyboard, this approach affords an economy of design that simplifies the interface, while offering further potential performance gains via the elimination of keyboard switching costs—and the extra key layouts to learn.
  • Although the strokes might reduce round-trip costs, we expect articulating the stroke gesture itself to take longer than a tap. Thus, we need to test these tradeoffs empirically.


Our studies demonstrated that overall the removal of four keys—rather than coming at a cost—offers a net benefit.

Specifically, our experiments showed that a stroke keyboard with the gesture-redundant keys removed yielded a 16% performance advantage for input phrases containing mixed-case alphanumeric text and special symbols, without sacrificing error rate. We observed these performance advantages from the first block of trials onward.

Even in the case of entirely lowercase text—that is, in a context where we would not expect to observe a performance benefit because only the Space gesture offers any potential advantage—we found that our new design still performed as well as a standard graphical keyboard. Moreover, people learned the design with remarkable ease: 90% wanted to keep using the method, and 80% believed they typed faster than on their current touchscreen tablet keyboard.

Notably, our studies also revealed that it is necessary to remove the keys to achieve these benefits from the gestural stroke shortcuts. If both the stroke shortcuts and the keys remain in place, user hesitancy about which method to use undermines any potential benefit. Users, of course, also learn to use the gestural shortcuts much more quickly when they offer the only means of achieving a function.

Thus, in this context, less is definitely more in achieving faster performance for touchscreen QWERTY keyboard typing.

The full results are available in the technical paper linked below. The paper contributes a careful study of stroke-augmented keyboards, filling an important gap in the literature as well as demonstrating the efficacy of a specific design; shows that removing the gesture-redundant keys is a critical design choice; and that stroke shortcuts can be effective in the context of multi-touch typing with both hands, even though previous studies with single-point stylus input had cast doubt on this approach.

Although our studies focus on the immediate end of the usability spectrum (as opposed to longitudinal studies over many input sessions), we believe the rapid returns demonstrated by our results illustrate the potential of this approach to improve touchscreen keyboard performance immediately, while also serving to complement other text-entry techniques such as shape-writing in the future.

Stroke-Keyboard-GI-2014-thumbArif, A. S., Pahud, M., Hinckley, K., and Buxton, B.,  Experimental Study of Stroke Shortcuts for a Touchscreen Keyboard with Gesture-Redundant Keys Removed In Proc. Graphics Interface 2014 (GI’14).  Canadian Information Processing Society, Toronto, Ont., CanadaMontreal, Quebec, Canada, May 7-9, 2014. Received the Michael A. J. Sweeney Award for Best Student Paper.  [PDF] [Talk Slides (.pptx)] [Video .MP4] [Video .WMV]

Watch A Touchscreen Keyboard with Gesture-Redundant Keys Removed video on YouTube

Paper: A Tap and Gesture Hybrid Method for Authenticating Smartphone Users

Tap-Gesture-Authentication-thumbArif, A., Pahud, M., Hinckley, K., Buxton, W., A Tap and Gesture Hybrid Method for Authenticating Smartphone Users (Poster). In ACM 15th International Conference on Human-Computer Interaction with Mobile Devices and Services(MobileHCI 2013), Munich, Germany, Aug. 27-30, 2013, pp. 486-491. [Paper PDF] [Poster Presentation PDF] [Video .WMV] [Video .MP4]